What we learn from the examination of various historical disasters is that effective planning is crucial to success. Failures in planning, like the underestimation of the opposition and the task in hand, often underpin disaster. ‘Wargaming’ has been one response that business has made to the risk or underestimating adversaries.
Jon Chandler 
17 Feb, 2009
War games have long been played within the military as either abstract/paper exercises or as mock field events/manoeuvres. More recently, War games have been applied in the business environment to identify and explore emerging opportunities and threats. Wargaming can allow organizations to predict the ‘games’ that competitors might play and develop strategies and responses to these scenarios.
Business war games typically involve running workshop sessions with internal client teams, with these including outside agencies as appropriate. Beyond this, the principles of war games can also be applied in a market research setting. In the market research situation the objectives remain the same, but the participants change. Consumers in a market place (in this case Doctors) play out future strategies and scenarios. There are a number of benefits that this brings with it:
The ‘Brand Wars’ methodology is one of a variety of wargame approaches. ‘Brand Wars’ methodologies can work on a number of key principles:
What would a Brand Wars session look like? A typical Brand Wars Session would involve a number of elements:
From the outset the goals of the ‘Brand wars’ process have to be made transparent to all participants... trying to understand how the launch of a new product is likely to play out in the real world.
The ‘Brand Wars’ session would then commence with participants being briefed on the profiles of the two offerings: the two ‘combatants’.
Teams of Doctors are asked to conduct a review or assessment of both of the combatants, including:
These team based assessments are then pooled and shared within the group.
The two teams are then allocated one of the two brands and asked to develop an overall plan of campaign to be undertaken over three stages. These can include:
The two teams ‘War Game’ their ‘Battle plans’ through 3 phase gaming process (replicating launch plus 3 years) with moderator adjudicating as ‘umpire’. This includes:
Finally the two teams are brought back into a single group and presented with a number of specific ‘fields of battle’ in the form of specific patient types or patient situations. For each of these the group will determine:
And finally:
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